AI gaming

  • Nvidia Unveils DLSS 4.5 with 6x Frame Generation


    Nvidia announces DLSS 4.5 with 6x Frame Generation and improved image qualityNvidia has unveiled DLSS 4.5, a significant update to its Deep Learning Super Sampling technology, featuring a second-generation Super Resolution transformer model and a new 6x Multi Frame Generation mode for RTX 50-series GPUs. This update enhances image quality, reduces artifacting, and uses AI to generate up to five additional frames for every rendered frame, particularly benefiting 240Hz 4K gaming. The improved model, leveraging the advanced Tensor Cores of the RTX 40- and 50-series, better understands game scenes to enhance lighting, edges, and motion clarity. Available for all RTX GPUs, DLSS 4.5 will be compatible with over 400 games and apps, with the new 6x mode and Dynamic Multi Frame Generation mode expected in spring 2026 for RTX 50-series users. This advancement matters as it promises smoother and more visually stunning gaming experiences, pushing the boundaries of what current hardware can achieve.

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  • AI Learns to Play ‘The House of the Dead’


    Last year, I built a neural-network-based AI which autonomously plays the old video game: The House of The Dead by itself, having learned from my gameplay.A neural-network-based AI was developed to autonomously play the classic arcade game "The House of the Dead" by learning from recorded gameplay. A Python script captured the frames and mouse movements during gameplay, which were then stored in a CSV file for training purposes. To efficiently process the large volume of frames, a convolutional neural network (CNN) was employed. The CNN applied convolutional operations to the frames, which were then fed into a feedforward neural network, enabling the AI to mimic and eventually play the game independently. This matters because it demonstrates the potential of neural networks to learn and replicate complex tasks through observation and data analysis.

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  • NVIDIA’s NitroGen: AI Model for Gaming Agents


    NVIDIA AI Researchers Release NitroGen: An Open Vision Action Foundation Model For Generalist Gaming AgentsNVIDIA's AI research team has introduced NitroGen, a groundbreaking vision action foundation model designed for generalist gaming agents. NitroGen learns to play commercial games directly from visual data and gamepad actions, utilizing a vast dataset of 40,000 hours of gameplay from over 1,000 games. The model employs a sophisticated action extraction pipeline to convert video data into actionable insights, enabling it to achieve significant task completion rates across various gaming genres without reinforcement learning. NitroGen's unified controller action space allows for seamless policy transfer across multiple games, demonstrating improved performance when fine-tuned on new titles. This advancement matters because it showcases the potential of AI to autonomously learn complex tasks from large-scale, diverse data sources, paving the way for more versatile and adaptive AI systems in gaming and beyond.

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