game development

  • Tencent’s HY-Motion 1.0: Text-to-3D Motion Model


    Tencent Released Tencent HY-Motion 1.0: A Billion-Parameter Text-to-Motion Model Built on the Diffusion Transformer (DiT) Architecture and Flow MatchingTencent Hunyuan's 3D Digital Human team has introduced HY-Motion 1.0, a billion-parameter text-to-3D motion generation model built on the Diffusion Transformer (DiT) architecture with Flow Matching. This model translates natural language prompts into 3D human motion clips using a unified SMPL-H skeleton, making it suitable for digital humans, game characters, and cinematics. The model is trained on a vast dataset of over 3,000 hours of motion data, including high-quality motion capture and animation assets, and is designed to improve instruction following and motion realism through reinforcement learning techniques. HY-Motion 1.0 is available on GitHub and Hugging Face, offering developers tools and interfaces for integration into various animation and game development pipelines. Why this matters: HY-Motion 1.0 represents a significant advancement in AI-driven 3D animation, enabling more realistic and diverse character motions from simple text prompts, which can enhance digital content creation across industries.

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  • Building a Board Game with TFLite Plugin for Flutter


    Building a board game with the TFLite plugin for FlutterThe article discusses the process of creating a board game using the TensorFlow Lite plugin for Flutter, enabling cross-platform compatibility for both Android and iOS. By leveraging a pre-trained reinforcement learning model with TensorFlow and converting it to TensorFlow Lite, developers can integrate it into a Flutter app with additional frontend code to render game boards and track progress. The tutorial encourages developers to experiment further by converting models trained with TensorFlow Agents to TensorFlow Lite and applying reinforcement learning techniques to new games, such as tic-tac-toe, using the Flutter Casual Games Toolkit. This matters because it demonstrates how developers can use machine learning models in cross-platform mobile applications, expanding the possibilities for game development.

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  • SIMA 2: AI Agent for Virtual 3D Worlds


    SIMA 2: An Agent that Plays, Reasons, and Learns With You in Virtual 3D WorldsSIMA 2 is a sophisticated AI agent designed to interact, reason, and learn alongside users within virtual 3D environments. Developed by a large team of researchers and supported by partnerships with various game developers, SIMA 2 integrates advanced AI capabilities to enhance user experiences in games like Valheim, No Man's Sky, and Teardown. The project reflects a collaborative effort involving numerous contributors from Google and Google DeepMind, highlighting the importance of interdisciplinary cooperation in advancing AI technologies. This matters because it showcases the potential of AI to transform interactive digital experiences, making them more engaging and intelligent.

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  • Larian Studios CEO Announces AMA on Generative AI


    CEO Swen Vincke promises an AMA to clear up Larian Studios's use of generative AI: "You’ll get the opportunity to ask us any questions you have about Divinity and our dev process directly" | Vincke kicked off an uproar earlier when he said that Larian makes use of generative AI "to explore ideas."Swen Vincke, CEO of Larian Studios, has announced an upcoming Ask Me Anything (AMA) session to address questions and concerns regarding the company's use of generative AI in their development process. This decision comes after Vincke's previous comments about utilizing AI to explore ideas sparked a significant reaction from the gaming community. The AMA aims to provide transparency and allow fans to directly engage with the studio on topics related to their popular Divinity series and development practices. Larian Studios, known for its critically acclaimed games, has been at the forefront of incorporating new technologies to enhance their creative process. The use of generative AI has raised questions about its impact on game development, particularly in terms of creativity and originality. By holding an AMA, the studio seeks to clarify how AI is integrated into their workflow and reassure fans that it complements rather than replaces human creativity. The upcoming AMA is an opportunity for the community to gain insights into Larian Studios' innovative approaches and to voice any concerns directly to the developers. This engagement is crucial for maintaining trust and transparency between the studio and its audience, especially as the gaming industry continues to evolve with the adoption of advanced technologies. Understanding how AI is used in game development can help demystify the process and highlight its potential benefits and limitations.

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